// Copyright 2020-2022 Andreas Atteneder
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//

using System;
using UnityEngine;

namespace GLTFast
{

    /// <summary>
    /// Abstract glTF component type used for including/excluding specific
    /// features from import/export.
    /// </summary>
    [Flags]
    public enum ComponentType
    {
        /// <summary>
        /// No components
        /// </summary>
        None = 0,
        /// <summary>
        /// Meshes (Primitives)
        /// </summary>
        Mesh = 1 << 1,
        /// <summary>
        /// Animation
        /// </summary>
        Animation = 1 << 2,
        /// <summary>
        /// Cameras
        /// </summary>
        Camera = 1 << 3,
        /// <summary>
        /// Lights
        /// </summary>
        Light = 1 << 4,
        /// <summary>
        /// All component types
        /// </summary>
        All = ~0,
    }
}
